|
|
|
Figure 10
Example 2D calculation showing the difference between scattering in the directions `up' and `down'. (a) The phantom used. It has constant absorption density inside the white region and zero outside. (b, c, e) Calculated absorbances in three different directions. (d, f) Total absorbance seen by each voxel in the two different scattering directions. |
Open
access
access
journal menu![[Figure 10]](vl5046fig10.jpg)



